We’ve done five trading card and collectible card games, not counting our upcoming proprietary Battlefire Challenge™ system, and we enjoyed the projects so much, we adapted ourselves into collectible trading cards.
Our studio works with a tremendous group of folks at a store called The Game Crafter when we need to adapt our designs for board and printed card games. We also work with a printer called Moo when we do promotional business cards and handouts. Our work combines with their amazing products to produce some really stellar results.
We can do both card templates, overlays, customizable layers or complete card designs including rule systems, documentation and print resolutions up to ultra-crisp 600 dpi.
Artists working on these projects have invented new characters, new game systems, and quality designs sometimes numbering in the dozens. Our authors’ guild was so happy with the work they’ve commissioned game books and even a custom bestiary for one of our most popular series.
Our studio has a unique relationship to anime, given we were involved in both marketing and interactive initiatives for the Sailor Moon® and Marcelino y Pan y Vino television series at various points over the last 17 years.
Our producers have had the opportunity to work with artists experienced in both comic and animation production, and as a result we’ve accumulated one of the largest indpendently produced libraries of original anime character designs in the industry.
Our characters have appeared in numerous productions from visual novels to comics to mobile games to Flash® games to officially licensed merchandise. If you’re looking for an anime artist, if we haven’t worked with them before, chances are they are working with us now.
With such a large and talented art team, our technical team sometimes gets overlooked. The truth is we’ve been developing games on PC, mobile platforms, and even tabletop and e-reader games for more than 20 years.
Our art has appeared in more than 40 commercial titles with worldwide sales of nearly one million units. None of it would be possible without our Unity developers, Game Maker Studio experts or UI artists and animators.
If you are planning on designing, building and marketing a game, we have the entire spectrum of talent from business development to writing to UI design and implementation to packaging and the trailer. We can even decorate your crowdfunding pitch and design your logo.
While most authors recognize full well the power of a great cover, many still overlook the flexibility electronic book platforms provide. Heavy Cat Studios’ alliance with the Lexicon Hollow Authors’ Guild gives us a unique perspective when it comes to designing and marketing all kinds of books from fantasy to science fiction to comics.
Where our studio really shines, however, is book illustrations. If you are looking for a way to make your book stand out, a series of stylized illustrations, either color or finished sketches, will set your work apart from the rest.
Even more effective is when authors compose their work to take full advantage of the power of a professional animation studio. What could color illustration bring to your story? How might it affect your audience and how interested would some of those readers be in sequels that carry on your unique narrative style? One need only look to the comic market to see a glimpse of what is possible.
When it comes to nightmare fuel, no other art team compares.
We’ve always harbored a special place in our hearts for Halloween, dating all the way back to the original events on our sister site ladystar.net
years ago. Now, we are the Halloween event.
In fact, we’re so sure we’re the best at monster design, we’ve established our own Featured Creatures™ trademark. This is Heavy Cat Studios’ only proprietary art category. Every single one of our artists does monsters, but our senior creature creator can do things with fangs, scales and wings that will make you think you’ve walked into a Friday Night Cinematic Fright Festival. You think you’ve seen scary before? Give us a week and we’ll put things on the screen that will make the most depraved horror film villain scramble up a tree.
Pixel art didn’t start out as our specialty. Heavy Cat Studios was at one time a powerhouse comics outfit. But once we started making our services available to game developers, our talent when it comes to pixel art immediately moved to the forefront and has remained there ever since.
If you’re doing any kind of pixel design, whether it is for an isometric map, character animation, user interfaces, icons, RPG game objects, mobile games or any other kind of project that requires super-fast retro-authentic graphics, we are the market leader hands down. We have a literal army of the finest pixel artists in the industry, each with their own specialty and each with a long track record of producing commercial-quality work on time and on budget.
Because of our considerable experience in building well in excess of sixty pixel-art-based projects, our production team also knows pretty much everything there is to know about this format. We have experience with the engines, what is popular and what isn’t, and the best ways to get your work from drawing board to market without breaking your budget.
Introducing the new Heavy Cat Studios head of customer service.
Many would be surprised to learn we get a ton of requests for 3D art even though our galleries are mostly 2D designs. Some would be even more surprised to learn we have a talented 3D team that works in Blender, Maya and DAZ Studio and can do modeling, rigging, texture design, Unity integration, animation, 3D comics and all kinds of engine mechanics from particle effects to prototyping.
One of the many reasons the Heavy Cat Studios environments and backgrounds art team is so popular is because their work is so versatile. We’ve developed new designs such as these for every kind of commercial project from book covers to video games to posters.
Our pricing model gives us additional flexibility and has allowed our talented team to produce enormous volumes of unique work on aggressive schedules. This puts us among the most competitive studios in the industry.
The utility of these designs doesn’t stop at production art, however. Many of our clients have used the skills of our artists to develop storyboard sequences, concept art which can later be adapted into 3D environments, and to design single-style backgrounds for both comics and manga. Some of our own comic publications have made use of this technique.
As you can see, if you can describe it, one or more of our artists can paint it.
Our development process for works such as these involves four phases, and we give our clients two opportunities to provide notes for our production staff and to request changes. Every design starts out as a basic sketch, which is advanced to a finished pencil once our client has signed off on the shapes and proportions in the design.
Step three is a flat color pass, where we ask again for feedback from our client. When the colors have been approved, we move to a shaded and finished design. We’ve used this process for hundreds of successful projects.
We hope you will consider Heavy Cat Studios for your next environment or background design project.
Audiences respond to maps in ways they don’t respond to any other kind of art. From film to board games to books to video games, maps play a key role in both advancing a story and orienting an audience so they understand one of the key elements of media: where are things taking place?
Here at Heavy Cat Studios we have been fortunate to work with some of the finest artists in the business, and now we are pleased to present our newest map specialist’s work for your consideration. If you are looking for a way to enhance the appeal of any commercial project, crowdfunding campaign, web site, video or even officially licensed merchandise, a fine well-crafted map is one of your best options.
If you are looking for ideas, you’ll be pleased to learn we have professional writers on staff who can not only help you build a treatment or story outline, but who can also populate your map with unique flavor text, village names, lore, annotations and creative elements written specifically to align with your vision.
Our artist team has considerable experience in all kinds of map designs, from in-game pop-ups to interactive maps to pen-and-paper role-playing game publications. If you need that one-of-a-kind design for your next creative project, I’d invite you to consider what we can do to help you get more sales, advance your creativity and help build your ideas.